Hey, I'm Luna.

I'm a 17 year old Games Developer, currently studying formally at the Confetti Institute for Creative Technologies. I currently posess skills in all areas of the field, and hope to expand my knowledge as much as possible in the coming years.

I currently exceed in 3D modeling, and games programming in Unreal Engine 4 utilizing blueprints, and in Unity with C# - however I'm always up for a new challenge, and due to my disposition as a fast learner I will be able to adapt to any situation needed within development. I am currently working on an undisclosed project, with details to follow soon, and am intending to pursue studies into Higher Education unless alternative opportunities present themselves to me.

This website will contain some of my projects that I have worked on. I have a strong drive to learn new things in the field and improve my skills in order to produce better works, and I always love a challenge.


Projects.

APOAPSIS

APOAPSIS is an endless, casual mobile game created in a week. The unity engine was used, and all assets used within the game were sourced by myself within the timeframe. This game is available on the Google Play Store for free. The development of this game helped me reinforce an agile working methedology and deliver a product in a timely fashion.

You can download APOAPSIS for free on the Google Play Store here.

3D Asset Creation

With three year's experience in Blender, and a deep understanding in 3D workflows and supporting software, such as Substance Painter or AutoDesk Maya, I have obtained industry standard Modeling, Rigging, Animating, UVing, Texturing and Rendering skills for games.

My entire 3D portfolio is available at the following link.

3D Portfolio Link


Tiny Room Competition

The Tiny Room Competition was a competition hosted and ran by Confetti, and was a fun end-of-year project. This project built my composition, set-building and modeling skills and allowed me to show my capabilities in a 3D format.

Assets were created in Blender, textured using photoshop and were composited in the Unreal Engine - blueprint actors were made for certain, instantiated elements - such as the candles - and particles were created using Cascade. A post process volume was used to apply a color grade and other post processing effects, such as Bloom and Ambient Occlusion. The assets for this project weigh approximately 50 MB.



Blog

I write for games! Check out some of my work below. My theoretical written work is critical and analytical whilst endeavoring to be as insightful to future developers as possible.


Contact

Feel free to send me a message at my business email, lunabeauvois@gmail.com - I'll get back to you as soon as possible. You can also contact me via LinkedIn (first/only result on LinkedIn), and connect with me on twitter @LunaBeauvois!

Copyright © 2020 by Luna beauvois & Arcaeus Machina. | All images, logos and names used are with direct ownership / permission.